21 JUN 2014 by ideonexus

 A good game keeps you at the edge of your ability

As you successfully lock in Tetris puzzle pieces, you get three kinds of feedback: visual—you can see row after row of pieces disappearing with a satisfying poof; quantitative—a prominently displayed score constantly ticks upward; and qualitative—you experience a steady increase in how challenging the game feels. This variety and intensity of feedback is the most important difference between digital and nondigital games. In computer and video games, the interactive loop is satisfyingly...
Folksonomies: gamification
Folksonomies: gamification
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23 MAR 2012 by ideonexus

 The War of Nature is Not Incessant

All that we can do, is to keep steadily in mind that each organic being is striving to increase at a geometrical ratio; that each at some period of its life, during some season of the year, during each generation or at intervals, has to struggle for life, and to suffer great destruction. When we reflect on this struggle, we may console ourselves with the full belief, that the war of nature is not incessant, that no fear is felt, that death is generally prompt, and that the vigorous, the healt...
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There are times in a creatures live when it is reproducing and others when it is struggling to survive. A positive explanation of survival of the fittest.